Chapter 171
Chapter 171
After a new game is launched, time always seems to pass very fast.
At the beginning of March, the public beta version of "Dragon Hunter" has been online for more than a month, and the content of the game version has basically stabilized.
The overall development took about half a year, and this small game focused on VR has been completed, which can be said to be very fast.
Of course, the overall volume of "Dragon Hunter" is also very small. The initial download package even has a capacity of less than 200 G. It is extremely portable in the interstellar era, and it is about the same as several mobile games of Tulong Baodao Studio.
Because of this, it was quite fast, possibly the fastest development cycle in Bluestar's history.
The official version of "Dragon Hunter" even had time to catch up with this year's Blue Star Carnival.
The carnival, an annual event, is of course already under preparation.
Different from the tense atmosphere at the beginning, everyone is already familiar with it now, and they are generally excited and looking forward to it.
"The opening ceremony has already been confirmed to be May 5st. It's a pretty good number. Why don't we put a huge torch on the stage for the opening ceremony?"
"good idea!!!"
"Ahem, I mean, let's put the scene where the red dragon and the fire-breathing dragon fight on it, can it stimulate the players' affection for Dragon Hunter?"
"Take the opportunity to place two rare dragon eggs."
"I think it's ok, how about putting the limited number of dragon eggs directly? I recently made an extra color palette for the old mountain dragon, and distributed it directly as a reward to the carnival players this year?"
"Good idea, hehehe, but those who are unlucky and can't get the invitation letter may have to cry again..."
While chatting about their ideas, the two designers walked towards Chief Designer Ming's office.
They originally wanted to call Master Ming in the small black room, but unexpectedly found that Ming Yan had just left.
Miss Secretary smiled and said, "The boss may be in another small dark room."
Two people: "..." No!Boss!How many small black houses do you have!is it necessary? ?This one will be closed for a while, and after you come out, go to another one for a while?
You are a boss, if you can't learn it, you can't learn it.
Well, Mingyan’s other small dark room, of course, refers to the small black room of Tulong Baodao Studio.
Originally, he had finished the final work of "Dragon Hunter", and thought he could almost take a break until the arrival of the Blue Star Carnival...
But unfortunately, the large map of the new game "Iron Horse Glacier" has been completed.
The size of this map may be comparable to the big world of "Xia Ke Xing", reaching a full 1000 million square kilometers.
Mingyan is to check and accept the results of these days. It is said that half of his original design draft has been realized, and the demo version has even been tested in the studio.
What about the other half?
Of course, it was clearly stated that he had changed beyond recognition. After all, the process of making games cannot be carried out completely according to the original plan.
He made it clear that he doesn’t come to Tulong Baodao studio very much. His work in the overall development, in addition to the initial guiding lighthouse, is more about controlling the direction of the entire game, so as not to gradually deviate from the original intention and go further and further away up.
Let's put it another way: Dinghaishenzhen.
As mentioned earlier, a large part of the maps and extra NPCs in this era are generated by artificial intelligence.
Therefore, the scalability of a map can also be very good, and new maps can be expanded anytime and anywhere, while providing players with additional game boards.
So why does "Iron Horse Glacier" need such a large map, and it still doesn't feel enough?
Because this game wants players to fall into endless wars in order to compete for land.
In Mingyan's design draft, the protagonist of the game "Iron Horse Glacier" is no longer a single player, but a city, or a territory that a city can govern.
The player exists as the lord of the city. When building the account, it is equivalent to building the city. On the initial large map, the player will get his own territory-about [-] square kilometers, which is enough to lay down the infrastructure.
The so-called infrastructure includes:
The City Lord's Mansion is basically used to record player data, store treasures collected by players, and a place where female family members NPCs live.
The city hall, also known as the command center, is the most important building used to contact generals and NPCs, hold banquets, meet with envoys, and direct various matters in the city.All other buildings require the city hall to reach a certain level before they can continue to upgrade, manage larger land, and expand the entire city.
Residential houses are used to increase the upper limit of the city's population, and at the same time pay a certain tax per unit of time.
Quarries, logging camps, coal mines... are all used to collect basic resources.
Steelworks, blacksmiths, tailors... These are all used to make basic equipment. Only with equipment can players recruit corresponding units.
Barracks, used to research new arms and equipment, use gold coins and resources to recruit already researched arms.
The tavern is used to recruit generals of hero units, and can also increase the happiness of residents.
In addition, there are other special buildings, which may be large bazaars that increase taxes, ornamental buildings that increase resident satisfaction and attract more people, landmark buildings that can increase trade taxes, and attract special people, etc. wait……
After the above core designs are made, most people can roughly understand how the game works.
Yes, the core experience of the game is divided into two parts:
In the first part, the player, as the lord of a city, continuously acquires resources, develops urban facilities, and strengthens his own military strength;
The second part, of course, is the process in which the player leads the army, joins forces with other players, attacks each other, and continues to expand his territory.
These two processes are able to simulate a high-level character to a considerable extent to conduct management, annexation, confrontation and cooperation, etc., ensuring that while providing the freshness of the new background, they can also give their core players extra handy happy.
To be honest, which man can resist the sense of accomplishment of gold and iron horses and lands and borders?
Even Xia Cheng is quite curious about this game.
So when Mingyan went to see the latest big map of "Iron Horse and Glacier", he also ran to Tulong Baodao studio to visit - as the "chief designer's family member", he also wore a mask.
Because Tulong Baodao studio is rarely open to the public, their office looks a little more closed.
However, it is closed and closed, and the interior is still unique and orderly.
The responsibilities of each work area are clearly guided by the sign above the head, and each area has its own infrastructure and meeting space.
The Q-version image in "Idle Heroes" can often be seen on the shiny floor, and the latest "Iron Horse Glacier" design concept drawings and initial posters are posted on the walls on both sides.
Compared with the simple, atmospheric and clear office decoration, the staff have their own small world, which adds a touch of color.
A few clumps of orchids are hung above the head, slipping down a strip of greenery mischievously.
A designer with "Yu Bing" on his nameplate was in charge of receiving Xia Cheng. He also knew that he was an important person, so he arranged for him to go to the conference room to listen to the speech of the deputy chief engineer with a smile.
This meeting room is now set up as a lecture, and a design draft by Master Ming is displayed in the projector in front.
Many people below were listening quietly, taking notes in hand.
Xia Cheng silently blended into it, and followed suit.
The deputy chief engineer just finished a speech, then turned the page and introduced: "The concept of the new map is different from before. It is not up to us to carefully design the game's plot, content, and dungeon experience, but to the players to create. , creating their activities, their histories, and even their kingdoms."
He next showed a map.
Unlike the finished large map that Xia Cheng saw before, this map is very small, with only five cities of different sizes on it, and the middle looks to be riddled with holes, leaving several ruins.
"This is the demo map left over from our studio's internal testing. The final winner is the 'Coffee Alliance'. We can intuitively see from the map that three of the first eight cities were directly destroyed by the army. All of them are on fire. Among the remaining five buildings, one was directly surrendered, and one was abandoned, and all the residents and resources were moved to the capital of the 'Coffee Alliance', 'Milk Tea Companion'..."
When he pronounced these names, he couldn't help laughing.
The employees below laughed even more, and applauded while laughing.
Several employees who came up with such a name hurriedly covered their faces with their hands, pretending that they didn't do it themselves.
"The demo map itself is boring, we just randomly placed two mountains, there is also an inland river and the system randomly generated mineral veins..."
The deputy chief went on to say,
"But the player's participation made this map 'live' at once. The city lord 'who took all the pudding' used water attack, dug a dam, so the inland river was diverted, and the original fields were beyond recognition. The remnants of the watchtower are still there. In order to completely occupy the veins of the copper mine, the owner of the city, "My cat wets the bed again", spent a huge amount of resources to build a "Great Wall" to resist the enemy...
"All these changes are recorded on the map, as well as in the game history. This demo map is now a mature map, full of stories, and can be directly used for shooting the promotional video of "Iron Horse Glacier."
The camera quickly zoomed in, and the entire demo map really became very deep.
Xia Cheng looked up with great interest, and heard the deputy chief teacher say: "The purpose of "Iron Horse and Glacier" is the degree of freedom in the sense of creation."
"We will not restrict any behavior of the player. We will not make him have to build a city where he must accept NPC tasks to attack some wild monsters, and we will not let the player socialize, learn from a teacher, or join a person who has no sense of existence." guild……"
"What will happen here will be the original competition with a very high degree of freedom. In order for their city to survive and grow step by step, players must spontaneously explore, conduct diplomacy, and decide whether to form alliances with other players or be hostile. Then They change the map according to their own minds, create history, and have some horror or romantic stories happen on our entire big map..."
"We don't know what kind of kingdoms our players will create."
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